We will guide you this November 23rd update details in advance.
This update focuses on solving the initial difficulties of new novice masters.
The contents of the next update (scheduled to be done in December) are slightly included in the screenshots followed.
So let's take a look at the details.
This update focuses on solving the initial difficulties of new novice masters.
The contents of the next update (scheduled to be done in December) are slightly included in the screenshots followed.
So let's take a look at the details.
※ Some contents may be changed at the time of this update.
◈ [Skin Look Switch] system added.
- Added the ability to change the look of an original skin to your favorite look spending a 'look skin' as a material.
◈ [Skin Look Switch] system added.
- Added the ability to change the look of an original skin to your favorite look spending a 'look skin' as a material.
◈ The components of the character skin package have been upgraded.
- Skin material (middle) x5, skin material (small) x5 has been changed to skin Rank-Up Pass Ticket x 10
Before↓
After↓

- [Boss Challenge] Rank-Up Pass Ticket and Gold have been added to the 'Skin Box' given to you as rewards.
◈ Tutorial and Early Play Improvement
◈ Tutorial and Early Play Improvement
We've removed some of the increasing complexity in the tutorials to make sure the user masters are not confused. The details are as follow.
- Added a tutorial that allows you to change team names when you enter the game.
We want to give you the timing to change team names as soon as possible.
- 'Hold' tutorial deleted in the 'Entrance to Monkme.'
We removed the 'Hold' tutorial in order not to increase the amount of learning and complexity for users entering the game for the first time.
- The Marko recovering health points of other monsters deleted in Monkme 2 in the normal difficulty.
By removing it, the user who is unfamiliar with the game can play the game smoothly.
- The tutorial processes of getting [Moonlight Sword] and [Punk Box of Recovery] changed from Chest draw to weapon craft to get them.
The process of acquiring a weapon through a Chest draw is not the same as the original weapon getting method in the normal gameplay.
Therefore, it seems that users may be confused after the tutorial.
So, in the tutorial, it was modified to craft weapons from the armory as it was originally played and done in the normal gameplay process.
- The tutorial of teaching how to use control manual in the first Elite stage in Monkme deleted
- Now you can use the Store starting from team level 2.
└ The problem that the system tells you to charge more than 2 steps is fixed so that now you are being told to charge 3 steps.
└ The tutorial of switching weapons changed to the setting window of Mokme 7.
└ The tutorial of using weapon level-up and artifacts absorption now being played once.
└ The tutorial of guide to the Monkme 3 added after the artifacts absorption tutorial.
└ When entering Monkme 9, conversations among hunters added (only once when first played)
└ The 'Auto Skill' will be activated automatically when completing Monkme 9 for the first time.
└ If you failed any stage in the Blue Coast, then the tutorial teaching about 'Weakness Weapon' now pops up.
└ The tutorial of teaching 'Block Weapons' deleted in the 2nd continent.
└ The tutorial of teaching 'How to use Dungeon store' deleted.
└ The 8 days log-in event changed to 30 days log-in event for giving more rewards to user masters.
└ The novice masters now can get more rewards than before.
└ We also hope that this change can help more hunter masters can enjoy the game longer to keep playing longer.


* The existing masters can get rewards starting from the 9th day.
* This event system counts your log-in days, so if you've played more than 30 days, you can get the rewards of up to 30 days right away when you enter the game after this update.
◈ UI/UX
UI/UX of weapon craft system updated to be more intuitive

- Added a tutorial that allows you to change team names when you enter the game.
We want to give you the timing to change team names as soon as possible.
- 'Hold' tutorial deleted in the 'Entrance to Monkme.'
We removed the 'Hold' tutorial in order not to increase the amount of learning and complexity for users entering the game for the first time.
- The Marko recovering health points of other monsters deleted in Monkme 2 in the normal difficulty.
By removing it, the user who is unfamiliar with the game can play the game smoothly.
- The tutorial processes of getting [Moonlight Sword] and [Punk Box of Recovery] changed from Chest draw to weapon craft to get them.
The process of acquiring a weapon through a Chest draw is not the same as the original weapon getting method in the normal gameplay.
Therefore, it seems that users may be confused after the tutorial.
So, in the tutorial, it was modified to craft weapons from the armory as it was originally played and done in the normal gameplay process.
- The tutorial of teaching how to use control manual in the first Elite stage in Monkme deleted
- Now you can use the Store starting from team level 2.
└ The problem that the system tells you to charge more than 2 steps is fixed so that now you are being told to charge 3 steps.
└ The tutorial of switching weapons changed to the setting window of Mokme 7.
└ The tutorial of using weapon level-up and artifacts absorption now being played once.
└ The tutorial of guide to the Monkme 3 added after the artifacts absorption tutorial.
└ When entering Monkme 9, conversations among hunters added (only once when first played)
└ The 'Auto Skill' will be activated automatically when completing Monkme 9 for the first time.
└ If you failed any stage in the Blue Coast, then the tutorial teaching about 'Weakness Weapon' now pops up.
└ The tutorial of teaching 'Block Weapons' deleted in the 2nd continent.
└ The tutorial of teaching 'How to use Dungeon store' deleted.
└ The 8 days log-in event changed to 30 days log-in event for giving more rewards to user masters.
└ The novice masters now can get more rewards than before.
└ We also hope that this change can help more hunter masters can enjoy the game longer to keep playing longer.


* The existing masters can get rewards starting from the 9th day.
* This event system counts your log-in days, so if you've played more than 30 days, you can get the rewards of up to 30 days right away when you enter the game after this update.
◈ UI/UX
UI/UX of weapon craft system updated to be more intuitive

- Community
└ Icons changed
└ Facebook friends feature gets included inside Community menu.
└ You cannot see the icon of Facebook friends in the main lobby.

* Company War icon is exposed in advance.
◈ Other things
- The intervals of reset times of game contents changed to 4 hours.
8 am, 12 am, 4 pm, 08 pm, 0 am, 4 am (PST)
The store reset guide messages are changed as the store reset times are changed.
- Daily Quest changed from team level 31 ~ 55
Upgrade weapons', 'Use hunter potions' daily quests deleted
Core Decomposition', 'Accessory Grade Up', 'Skin Enhancement', 'Gold Chest 40 times' daily quest rewards will be upgraded respectively.
- When the Company buff stops, you now can see an appropriate guide message according to your status.
Fixed the problem that the mining buffs in the Resources War are applied only after opening the Company buff window.
- Fixed the problem that the timer in a stage is marked red.
- Fixed the problem that you cannot write a post when you change a difficulty in the 'Tactics' bulletin board in both Realms.
- Fixed the problem that the team level is marked 999 in Arena.
- Fixed the problem that the past guide message about the game in the background mode for more than a certain time duration pops up when reentering the game.
- The icon for 'Blue Jackpot Box' has been changed.
└ Icons changed
└ Facebook friends feature gets included inside Community menu.
└ You cannot see the icon of Facebook friends in the main lobby.


* Company War icon is exposed in advance.
◈ Other things
- The intervals of reset times of game contents changed to 4 hours.
8 am, 12 am, 4 pm, 08 pm, 0 am, 4 am (PST)
The store reset guide messages are changed as the store reset times are changed.
- Daily Quest changed from team level 31 ~ 55
Upgrade weapons', 'Use hunter potions' daily quests deleted
Core Decomposition', 'Accessory Grade Up', 'Skin Enhancement', 'Gold Chest 40 times' daily quest rewards will be upgraded respectively.
- When the Company buff stops, you now can see an appropriate guide message according to your status.
Fixed the problem that the mining buffs in the Resources War are applied only after opening the Company buff window.
- Fixed the problem that the timer in a stage is marked red.
- Fixed the problem that you cannot write a post when you change a difficulty in the 'Tactics' bulletin board in both Realms.
- Fixed the problem that the team level is marked 999 in Arena.
- Fixed the problem that the past guide message about the game in the background mode for more than a certain time duration pops up when reentering the game.
- The icon for 'Blue Jackpot Box' has been changed.
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